• 源码
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import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;

import javax.swing.JFrame;
import javax.swing.JPanel;

public class SnakePanel extends JPanel implements KeyListener, Runnable{
private static final long serialVersionUID = 1L;

public static Image background;
public static Image cellImage;
public static Image foolImage;
ArrayList<Cell> snakeList = new ArrayList<Cell>();
private Cell food = new Cell();
//方向
public char direction = Direction.RIGHT;
public boolean isLive = true;
//速度
public int sleep = 100;

//横向35个
//纵向35个
public static final int MIN_X = 50 + 2;
public static final int MAX_X = MIN_X + 10 * 35 - 10;//350 - 10 + 2
public static final int MIN_Y = 50 - 2;
public static final int MAX_Y = MIN_Y + 10 * 35 - 10;//350 - 10 - 2
// public static final int edge = 10;

public SnakePanel() {
background = Toolkit.getDefaultToolkit().createImage("bg.png");
cellImage = Toolkit.getDefaultToolkit().createImage("cell.png");
foolImage = Toolkit.getDefaultToolkit().createImage("food.png");

//初始化蛇
int x = MIN_X;
int y = MIN_Y;
for (int i = 0; i < 10; i++) {
Cell cell = new Cell(x, y);
snakeList.add(cell);
x += 10;
}

//初始化食物
getFood();

}

//创建食物
public void getFood() {
boolean flag;
int x, y;
do{
flag = false;
x = (int)(Math.random() * 35) * 10 + 52;
y = (int)(Math.random() * 35) * 10 + 48;
for (Cell cell : snakeList) {
if (cell.getX() == x && cell.getY() == y) {
flag = true;
break;
}
}
}while(flag);
food.setX(x);
food.setY(y);
}

@Override
public void paint(Graphics g) {
super.paint(g);

g.drawImage(background, 0, 0, this);
//g.draw3DRect(50, 50 - 2, 350, 350 - 2, true);
//g.draw3DRect(50, 50 - 2, 10, 10, false);

for (Cell cell : snakeList) {
g.drawImage(cellImage, cell.x , cell.y, this);
}
g.drawImage(foolImage, food.x , food.y, this);
//g.translate(x, y):将坐标原点移动到(x,y)
if (!isLive){
int x = (MIN_X + MAX_X) / 2;
int y = (MIN_Y + MAX_Y) / 2;
g.setColor(Color.red);
g.drawString("Game over !!!", x, y);
//死亡信息
}

}

public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setTitle("小破蛇");
frame.setSize(470, 480);
frame.setVisible(true);
//设置窗口居中显示
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
SnakePanel sp = new SnakePanel();
frame.add(sp);
//frame.setContentPane(new SnakePanel());

//注册事件监听
frame.addKeyListener(sp);

//线程
new Thread(sp).start();

}

public class Direction {
public static final char UP = 'w';
public static final char DOWN = 's';
public static final char LEFT = 'a';
public static final char RIGHT = 'd';
}

public class Cell {
private int x;
private int y;

public Cell() {
}

public Cell(int x, int y) {
this.x = x;
this.y = y;
}

public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}

//键盘控制方向
//按下
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_W || e.getKeyCode() == KeyEvent.VK_UP) {
if(direction != Direction.DOWN)direction = Direction.UP;
} else if(e.getKeyCode() == KeyEvent.VK_A || e.getKeyCode() == KeyEvent.VK_LEFT) {
if(direction != Direction.RIGHT)direction = Direction.LEFT;
} else if(e.getKeyCode() == KeyEvent.VK_S || e.getKeyCode() == KeyEvent.VK_DOWN) {
if(direction != Direction.UP)direction = Direction.DOWN;
} else if(e.getKeyCode() == KeyEvent.VK_D || e.getKeyCode() == KeyEvent.VK_RIGHT) {
if(direction != Direction.LEFT)direction = Direction.RIGHT;
}

}

@Override
public void keyReleased(KeyEvent e) {

}

//按下并释放(敲击)
@Override
public void keyTyped(KeyEvent e) {

}

//线程:重画
@Override
public void run() {
while(true) {
try {
Thread.sleep(sleep);
} catch (InterruptedException e) {
e.printStackTrace();
}
int x = snakeList.get(snakeList.size() - 1).x;
int y = snakeList.get(snakeList.size() - 1).y;
switch(direction) {
case Direction.DOWN:
y += 10;
break;
case Direction.LEFT:
x -= 10;
break;
case Direction.RIGHT:
x += 10;
break;
case Direction.UP:
y -= 10;
break;
}
//撞墙
if (x < MIN_X || x > MAX_X || y < MIN_Y || y > MAX_Y) {
//提示处理
isLive = false;
break;
}

boolean flag = false;
for(Cell cell : snakeList) {
if (cell.getX() == x && cell.getY() == y) {
flag = true;
break;
}
}
//撞自己
if (flag) {
//提示处理
isLive = false;
break;
}

//吃食物
if (x == food.x && y == food.y) {
//添加长度
Cell cell = new Cell(x, y);
snakeList.add(cell);
//重新生成食物
getFood();
}
else {
//蛇头前进
Cell cell = new Cell(x, y);
snakeList.add(cell);
//蛇尾前进
snakeList.remove(0);
}
this.repaint();
}
this.repaint();

}

}
  • 图片
    bg.png:背景
    cell:png:一节蛇
    food.png:食物

  • 注意

    直接运行会报异常,需要三张图片

    请根据自己的图片调整蛇的活动区域